Prepare a Full CS Experience
For High Schools and Middle Schools
The Computing by Design Innovation Workshop will cover the development of computer science projects through a three-phase process that goes from researching a problem, building a solution, and evaluating the solution. The project framework and prepared material will provide the guidance needed to plan a semester experience regardless of which technology the project employs.
This workshop is part of the CSPD Week for 2022 (June 27 - July 1).
Ultimately, we will adapt to make this the most productive time we can for everybody. This workshop is primarily focused on project-based activities for the full development of computing products that solve problems using techniques in research, design, prototyping, teamwork, planning, and presentations. While this work shop is not heavily focused on programming (we have specific workshops for programming), we can definitely allocate quality time to programming anything you want.
- DAY 1 - FOUNDATIONS Content: https://docs.idew.org/cxd2021/cxd-innovation-workshop/module-1
- Introductions and Objectives
- The Computing by Design Approach
- Problem Solving and Innovation
- Considerations for Work in the Classroom
- Getting Started with our Workshop App
- Day 2 - DEFINING PROBLEMS & VALUE PROPOSITIONS Content: https://docs.idew.org/cxd2021/cxd-innovation-workshop/module-2
- Driving Question for Students: Which problem will you solve and what improvement do you propose?
- ✓ Problem Definition & Importance │ ✓ Technology Experimentation & Summary
- ✓ Initial Ideas & Evaluation │ ✓ Existing Solution Analysis
- ✓ Stakeholder Profiles & Narratives │ ✓ Value Proposition & Potential Features Map
- ★ PROPOSAL PRESENTATION
- Day 3 - DESIGNING & BUILDING SOLUTIONS Content: https://docs.idew.org/cxd2021/cxd-innovation-workshop/module-3
- Driving Question for Students: What specific solution will you provide and how will you design and build it?
- ✓ Prototypes │ ✓ Prototype Evaluations
- ✓ Features Map & System Logic │ ✓ Development Plan & Testing Milestones
- ✓ Pilot Development & Testing │ ✓ Plan for Launch & Promotion
- ★ PILOT DEMONSTRATION
- Day 4 - EVALUATING & REFINING SOLUTIONS Content: https://docs.idew.org/cxd2021/cxd-innovation-workshop/module-4
- Driving Question for Students: How effective is your solution and how will you improve it?
- ✓ Pilot Evaluation │ ✓ Final Release Development
- ✓ Final Release Launch and Promotion │ ✓ Poster Design
- ✓ Individual Reflections │ ✓ Presentation Plan & Practice
- ★ FINAL DEMONSTRATION & PRESENTATION
- Day 5 - FILLING IN THE GAPS & WRAPPING UP YOUR WEEKS WORK
- A classroom plan to facilitate a computer science project.
- Three artifacts from the project activities that you created through the course of the workshop. These can serve as examples of work for students while giving you first-hand experience of fulfilling the expectations you may have of your students.
- Computer - You'll definitely need a notebook computer, but there is no need for any special software. You can complete all activities using browser-based platforms that are free. Of course you can use other software that you prefer as well, and if you want to bring a physical device, like a robot or IoT kit, please do.
- Project Context - We highly recommended that you come to the workshop with a specific classroom project in mind (or two). For example, one of the six Computing by Design projects. Hopefully you were able to take a programming workshop beforehand but no specific programming experience is required. We can adapt to meet your needs. Feel free to bring any related hardware you would like — like robots or IoT kits.