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Module 2 - Project Phase One
Recall the basic anatomy of a problem discussed earlier...

In this phase students will develop a model of the problem through research and analysis, consider a diverse set of ideas for solving the problem, and then deliver a proposal for further development.

Each project will address the elements in the canvas below, often using very similar methods but adapted for the context.

Here is an example canvas with notes.

How might you define the project challenge? Will it be narrowly scoped or more open?
How accessible are stakeholders and the problem context to the students?
How will you facilitate the tutorials or experiments with the programming and technology?
How proficient will students need to be with the technology to begin defining the problem and ideas for solving it?
How much time should you set aside for ideation? Will you give student's individual time to develop ideas and then facilitate group activities around those ideas?
Will you have students do a competitive analysis or a slightly different approach? How might you discuss the incremental process of innovation that happens through competitive markets or published research?
How accessible are stakeholders and the problem context to the students? What methods (surveys, virtual interviews, or in-class discussions) do you foresee working in your context?
How much detail will you expect in student proposals? How might you discuss the provisional nature of concept proposals, in that they can change as they learn more?
We recommend that you complete an example proposal as one of the three artifacts for the workshop final deliverable.
Will students generate videos for review by others? Might you facilitate a live video conference? Could you coordinate an in-class event?