What is the big picture of the Computing by Design (CxD) framework? How is it connected to fundamental concepts in science, design, and innovation? How can we introduce industry practices in a classroom environment?

We will answer these questions and more through the following topics.
We will explore primary learning objectives for a computer science course and an achievable student profile that exhibits the attributes of a life-long learner and doer. We will consider the three threads of an innovator's work and how we can use the classroom as a bridge for students to participate in the modern world . We will review basic industry practices to manage project work and how to replicate them in an appropriate way for classrooms.
We will map the thinking, doing, and interactions of innovation to provide perspective on the set of practices we want students to engage that provide a depth and breadth to their approach. We will investigate the Indiana standards in computer science, along with the national framework and PBLWorks guidance, to build confidence and comfort in covering a full spectrum of learning objectives.
We will go through the three phases of a standard project outline and discuss the primary activities in completing projects. We will review the important milestones of the public presentations and deliverables. We will consider how teams of students may progress through the project, sometimes in a linear series and other times in parallel tracks. Finally, we will see how students may develop a product feature map for organizing work and communicating progress.
We will cover some basic concepts in programming with HTML and CSS that can provide a launching point into our projects.
Justin Smith will provide insight from experience on how to facilitate innovation in the classroom.