UPDATE IN PROGRESS: This new code guidebook will have revised versions of the Phaser references in the previous guidebook. In the meantime, you can still access the previous Phaser references for creating games:
finding and creating visual assetsarrow-up-right (animated sprites, etc.)
finding and creating audio assetsarrow-up-right (sound effects, etc.)
coding game features with Phaser CEarrow-up-right (add sprites, detect collisions, etc.)